SA Gamedev Challenge Day 30
Jul. 31st, 2011 02:24 amThe game is done! Well, other than only having 3 levels. But it's done in the sense that I can just add more level files!
There's a 9 page manual. A title screen, a level unlocking system so you can work your way through the game in multiple sittings and replay any previously beaten level whenever. Fire departments do nothing and wound up becoming part of the "plot".
There's a high score system and an ending which was totally improv but wound up being my favorite part of the game.
I'm really pleased with it and tomorrow I will spend my day making more levels (I'd love to hit 10 or so but who knows how many I'll get) before uploading the final build.
It looks like there will be a lot of leeway in how you solve puzzles after the first two because once they get big, you really do wind up with some
There's a 9 page manual. A title screen, a level unlocking system so you can work your way through the game in multiple sittings and replay any previously beaten level whenever. Fire departments do nothing and wound up becoming part of the "plot".
There's a high score system and an ending which was totally improv but wound up being my favorite part of the game.
I'm really pleased with it and tomorrow I will spend my day making more levels (I'd love to hit 10 or so but who knows how many I'll get) before uploading the final build.
It looks like there will be a lot of leeway in how you solve puzzles after the first two because once they get big, you really do wind up with some