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(Tyger because it is PYgame like PI. Pi in ZZT being a tiger.)

Date: 2009-05-30 08:30 pm (UTC)
From: [identity profile] zamros.livejournal.com
???????? ?? ????? ?????? ??? ????????? ?? ? ??? ???? ?? ????? ???

Date: 2009-05-30 09:23 pm (UTC)
From: [identity profile] octan.livejournal.com
☻☻☻☻ ☻☻ ☻ ☻☻☻☻ ☻☻ ☻☻☻ ☻☻☻

Date: 2009-05-31 01:04 am (UTC)
From: [identity profile] kvance.livejournal.com
I used python and a bunch of question marks to make this thing. Awesome indeed.

Date: 2009-05-31 03:36 am (UTC)
From: [identity profile] mrlachatte.livejournal.com
That is exceedingly cool.

Date: 2009-06-01 07:51 pm (UTC)
From: [identity profile] quantum-p.livejournal.com
Very cool. How much backwards compatibility with ZZT are you planning?

Date: 2009-06-01 08:03 pm (UTC)
From: [identity profile] dr-dos.livejournal.com
I'm shooting for a direct port with only a few minor enhancement options.

Smaller HUD, Making the IR keys #set I/R for adventure/action games, automatically lighting torches for dungeon games, and no stat limits.

Date: 2009-06-09 09:04 pm (UTC)
From: [identity profile] eevee.livejournal.com
Hot damn. I always wanted to write a game engine compatible with MZX but never got around to it.

Date: 2009-06-10 01:32 am (UTC)
From: [identity profile] dr-dos.livejournal.com
It's ZZT not MZX.

MZX has been ported to Win/Mac/Linux/Wii/DS these days.

Date: 2009-06-10 01:46 am (UTC)
From: [identity profile] eevee.livejournal.com
I know. This was before MZX had even broken free of its DOS chains. It's been a while.

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