dr_dos (
dr_dos
) wrote
2009
-
05
-
30
05:00 am
Python is awesome btw
(Tyger because it is PYgame like PI. Pi in ZZT being a tiger.)
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zamros.livejournal.com
2009-05-30 08:30 pm (UTC)
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???????? ?? ????? ?????? ??? ????????? ?? ? ??? ???? ?? ????? ???
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octan.livejournal.com
2009-05-30 09:23 pm (UTC)
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☻☻☻☻ ☻☻ ☻ ☻☻☻☻ ☻☻ ☻☻☻ ☻☻☻
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kvance.livejournal.com
2009-05-31 01:04 am (UTC)
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I used python and a bunch of question marks to make
this thing
. Awesome indeed.
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mrlachatte.livejournal.com
2009-05-31 03:36 am (UTC)
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That is exceedingly cool.
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quantum-p.livejournal.com
2009-06-01 07:51 pm (UTC)
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Very cool. How much backwards compatibility with ZZT are you planning?
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dr-dos.livejournal.com
2009-06-01 08:03 pm (UTC)
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I'm shooting for a direct port with only a few minor enhancement options.
Smaller HUD, Making the IR keys #set I/R for adventure/action games, automatically lighting torches for dungeon games, and no stat limits.
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eevee.livejournal.com
2009-06-09 09:04 pm (UTC)
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Hot damn. I always wanted to write a game engine compatible with MZX but never got around to it.
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dr-dos.livejournal.com
2009-06-10 01:32 am (UTC)
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It's ZZT not MZX.
MZX has been ported to Win/Mac/Linux/Wii/DS these days.
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eevee.livejournal.com
2009-06-10 01:46 am (UTC)
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I know. This was before MZX had even broken free of its DOS chains. It's been a while.
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Smaller HUD, Making the IR keys #set I/R for adventure/action games, automatically lighting torches for dungeon games, and no stat limits.
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MZX has been ported to Win/Mac/Linux/Wii/DS these days.
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